import java.awt.event.WindowAdapter
import java.awt.event.WindowEvent
import java.io.*
import java.net.*/*6、 采用UDP协议,编写一个Java网络应用程序,该应用分服务器端程序和客户端程序两部分。
* 客户端指定一个服务器上的文件名,让服务器发回该文件的内容,或者提示文件不存在。
* (20分)(服务端程序和客户端程序分别命名为Server.java和Client.java)*/
public class N4BT6 extends Frame
{
DatagramSocket socket
DatagramPacket packet byte[] buf
File file
FileInputStream input
String message = "该文件不存在"
TextArea text
public N4BT6(String title)
{
super(title)
text = new TextArea(6,4)
add(text)
setSize(400, 300)
setVisible(true)
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
dispose()
}
})
buf = new byte[1024]
try
{
socket = new DatagramSocket(1230)
packet = new DatagramPacket(buf, buf.length)
socket.receive(packet)
file = new File(new String(packet.getData()))
socket = new DatagramSocket()
}
catch (Exception e)
{e.printStackTrace()
}
if(file.exists())
{
try
{
buf = new byte[(int)file.length()]
packet = new DatagramPacket(buf,buf.length,InetAddress.getLocalHost(),1234)
input = new FileInputStream(file)
input.read(buf)
socket.send(packet)
}
catch (IOException e)
{
e.printStackTrace()
}
}
else
{
try
{
packet = new DatagramPacket(message.getBytes(),message.getBytes().length,
InetAddress.getLocalHost(),1234)
socket.send(packet)
}
catch (Exception e)
{
e.printStackTrace()
}
}
}
public static void main(String[] args)
{
new N4BT6("Server")
}
}
客户端:import java.awt.*
import java.awt.event.*
import java.net.DatagramPacket
import java.net.DatagramSocket
import java.net.InetAddresspublic class N4BT6_2 extends Frame
{
TextArea text
String message = "Q.txt"
DatagramSocket socket
DatagramPacket packet
byte[] buf
public N4BT6_2(String title)
{
super(title)
text = new TextArea(6,4)
add(text)
setSize(400, 300)
setVisible(true)
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
dispose()
}
})
try
{
socket = new DatagramSocket()
packet = new DatagramPacket(message.getBytes(),message.getBytes().length,
InetAddress.getLocalHost(),1230)
socket.send(packet)
}
catch (Exception e)
{
e.printStackTrace()
}
try
{
buf = new byte[1024]
socket = new DatagramSocket(1234)
packet = new DatagramPacket(buf,buf.length)
socket.receive(packet)
text.append(new String(buf))
}
catch (Exception e)
{
e.printStackTrace()
}
}
public static void main(String[] args)
{
new N4BT6_2("Client")
}
}
网络的Socket数据传输是一种特殊的I/O,Socket也是一种文件描述符。Socket也具有一个类似于打开文件的函数调用Socket(),该函数返回一个整型的Socket描述符,随后的连接建立、数据传输等操作都是通过该Socket实现的。下面用Socket实现一个windows下的c语言socket通信例子,这里我们客户端传递一个字符串,服务器端进行接收。
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【服务器端】
#include "stdafx.h"
#include <stdio.h>
#include <winsock2.h>
#include <winsock2.h>
#define SERVER_PORT 5208 //侦听端口
void main()
{
WORD wVersionRequested
WSADATA wsaData
int ret, nLeft, length
SOCKET sListen, sServer//侦听套接字,连接套接字
struct sockaddr_in saServer, saClient//地址信息
char *ptr//用于遍历信息的指针
//WinSock初始化
wVersionRequested=MAKEWORD(2, 2)//希望使用的WinSock DLL 的版本
ret=WSAStartup(wVersionRequested, &wsaData)
if(ret!=0)
{
printf("WSAStartup() failed!\n")
return
}
//创建Socket,使用TCP协议
sListen=socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)
if (sListen == INVALID_SOCKET)
{
WSACleanup()
printf("socket() faild!\n")
return
}
//构建本地地址信息
saServer.sin_family = AF_INET//地址家族
saServer.sin_port = htons(SERVER_PORT)//注意转化为网络字节序
saServer.sin_addr.S_un.S_addr = htonl(INADDR_ANY)//使用INADDR_ANY 指示任意地址
//绑定
ret = bind(sListen, (struct sockaddr *)&saServer, sizeof(saServer))
if (ret == SOCKET_ERROR)
{
printf("bind() faild! code:%d\n", WSAGetLastError())
closesocket(sListen)//关闭套接字
WSACleanup()
return
}
//侦听连接请求
ret = listen(sListen, 5)
if (ret == SOCKET_ERROR)
{
printf("listen() faild! code:%d\n", WSAGetLastError())
closesocket(sListen)//关闭套接字
return
}
printf("Waiting for client connecting!\n")
printf("Tips: Ctrl+c to quit!\n")
//阻塞等待接受客户端连接
while(1)//循环监听客户端,永远不停止,所以,在本项目中,我们没有心跳包。
{
length = sizeof(saClient)
sServer = accept(sListen, (struct sockaddr *)&saClient, &length)
if (sServer == INVALID_SOCKET)
{
printf("accept() faild! code:%d\n", WSAGetLastError())
closesocket(sListen)//关闭套接字
WSACleanup()
return
}
char receiveMessage[5000]
nLeft = sizeof(receiveMessage)
ptr = (char *)&receiveMessage
while(nLeft>0)
{
//接收数据
ret = recv(sServer, ptr, 5000, 0)
if (ret == SOCKET_ERROR)
{
printf("recv() failed!\n")
return
}
if (ret == 0) //客户端已经关闭连接
{
printf("Client has closed the connection\n")
break
}
nLeft -= ret
ptr += ret
}
printf("receive message:%s\n", receiveMessage)//打印我们接收到的消息。
}
// closesocket(sListen)
// closesocket(sServer)
// WSACleanup()
}
【客户端】
#include "stdafx.h"
#include <stdio.h>
#include <stdlib.h>
#include <winsock2.h>
#define SERVER_PORT 5208 //侦听端口
void main()
{
WORD wVersionRequested
WSADATA wsaData
int ret
SOCKET sClient//连接套接字
struct sockaddr_in saServer//地址信息
char *ptr
BOOL fSuccess = TRUE
//WinSock初始化
wVersionRequested = MAKEWORD(2, 2)//希望使用的WinSock DLL的版本
ret = WSAStartup(wVersionRequested, &wsaData)
if(ret!=0)
{
printf("WSAStartup() failed!\n")
return
}
//确认WinSock DLL支持版本2.2
if(LOBYTE(wsaData.wVersion)!=2 || HIBYTE(wsaData.wVersion)!=2)
{
WSACleanup()
printf("Invalid WinSock version!\n")
return
}
//创建Socket,使用TCP协议
sClient = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)
if (sClient == INVALID_SOCKET)
{
WSACleanup()
printf("socket() failed!\n")
return
}
//构建服务器地址信息
saServer.sin_family = AF_INET//地址家族
saServer.sin_port = htons(SERVER_PORT)//注意转化为网络节序
saServer.sin_addr.S_un.S_addr = inet_addr("192.168.1.127")
//连接服务器
ret = connect(sClient, (struct sockaddr *)&saServer, sizeof(saServer))
if (ret == SOCKET_ERROR)
{
printf("connect() failed!\n")
closesocket(sClient)//关闭套接字
WSACleanup()
return
}
char sendMessage[]="hello this is client message!"
ret = send (sClient, (char *)&sendMessage, sizeof(sendMessage), 0)
if (ret == SOCKET_ERROR)
{
printf("send() failed!\n")
}
else
printf("client info has been sent!")
closesocket(sClient)//关闭套接字
WSACleanup()
}
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