node.js net.socket是系统socket接口,用它你可以操作linux socket,这是传输层
websocket协议本质上也是使用系统socket,它是把socket引入了http通信,也就是不使用80端口进行http通信。
它的目的是建立全双工的连接,可以用来解决服务器客户端保持长连接的问题。
socket.io只是websocket协议的一种实现。除此之外,HTML5也对websocket定义了对应的API,由浏览器等客户端程序实现它。这样最上层的web应用程序就能直接使用websocket连接了。
下面的代码示例创建 TcpListener。using System
using System.IO
using System.Net
using System.Net.Sockets
using System.Text
class MyTcpListener
{
public static void Main()
{
TcpListener server=null
try
{
// Set the TcpListener on port 13000.
Int32 port = 13000
IPAddress localAddr = IPAddress.Parse("127.0.0.1")
// TcpListener server = new TcpListener(port)
server = new TcpListener(localAddr, port)
// Start listening for client requests.
server.Start()
// Buffer for reading data
Byte[] bytes = new Byte[256]
String data = null
// Enter the listening loop.
while(true)
{
Console.Write("Waiting for a connection... ")
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient()
Console.WriteLine("Connected!")
data = null
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream()
int i
// Loop to receive all the data sent by the client.
while((i = stream.Read(bytes, 0, bytes.Length))!=0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i)
Console.WriteLine("Received: {0}", data)
// Process the data sent by the client.
data = data.ToUpper()
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data)
// Send back a response.
stream.Write(msg, 0, msg.Length)
Console.WriteLine("Sent: {0}", data)
}
// Shutdown and end connection
client.Close()
}
}
catch(SocketException e)
{
Console.WriteLine("SocketException: {0}", e)
}
finally
{
// Stop listening for new clients.
server.Stop()
}
Console.WriteLine("\nHit enter to continue...")
Console.Read()
}
}
欢迎分享,转载请注明来源:夏雨云
评论列表(0条)