using System.Collections
using UnityEngine.UI
using UnityEngine.SceneManagement
/// <summary>
/// 挂载到camera上 异步加载
/// </summary>
public class ARLoadingScr : MonoBehaviour
{
/// <summary>
/// 滑动条提交回答
/// </summary>
public Slider processBar
private AsyncOperation async
private int nowProcess
void Start()
{
StartCoroutine(loadScene())
}
/// <summary>
/// 加载完场景后就会跳转
/// </summary>
/// <returns></returns>
IEnumerator loadScene()
{
async = SceneManager.LoadSceneAsync("AR")
async.allowSceneActivation = false
yield return async
}
void Update()
{
if (async == null)
{
return
}
int toProcess
// async.progress 你正在读取的场景的进度值 0---0.9
// 如果当前的进度小于0.9,说明它还没有加载完成,就说明进度条还需要移动
// 如果,场景的数据加载完毕,async.progress 的值就会等于0.9
if (async.progress <0.9f)
{
toProcess = (int)async.progress * 100
}
else
{
toProcess = 100
}
// 如果滑动条的当前进度,小于,当前加载场景的方法返回的进度
if (nowProcess <toProcess)
{
nowProcess++
}
processBar.value = nowProcess / 100f
// 设置为true的时候,如果场景数据加载完毕,就可以自动跳转场景
if (nowProcess == 100)
{
async.allowSceneActivation = true
}
}
}
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